Accuracy Through Instant Replay


Remember in Game 1 of the 1991 World Series when Ron Grant was possibly pushed off first base? How about the 1985 World Series when Jorge Orta’s grounder beat him to first, but the umpire still called him safe? And the 2010 call that cost Detroit Tiger’s pitcher, Armando Galarraga, a perfect game? There is no doubt that baseball is a tough game to call. And throughout the history of the game, many terrible calls have been made. In the next year, however, technology that will help to make the game more accurate may change this.

In mid November, Major League Baseball officially took the first vote in approving funding for expanded instant replay. A large step in the name of baseball, Major League Baseball has been using limited instant replay since 2008 to determine potential home runs and other minor calls. Now, however, if approved on January 16th (the day of vote 2), instant replay will be used to make calls on tags, outs, fouls and virtually all calls except balls and strikes.

“‘We want to get more plays right, the ones that matter,’ [Rob] Manfred said.”

And while this definitely presents an exciting opportunity of viewing material for fans during games, there is also a fear of slowing the games down.

“Baseball’s biggest concern about replay is adding time to a game that many view as too slow.” Patrick Saunders, The Denver Post.

Though, no matter the speed of the game, at the end of the day the point of instant replay will be to enhance the game. Over the years, in all sports, accuracy has driven the use of new technology. Here at Diamond Kinetics, we are dedicated to improving the game through technology as well, with accuracy and science at the core of what we do.  As is the case with instant replay, our motion technology will improve the game of baseball and help ensure that this game we all know and love has a place in the future of sports. To learn more about the science behind our swing enhancing technology, visit our ‘Science’ section.